John Ross Porter

Video Game Artist

More sci-fi art

More sci-fi models.

Character Rig

This is a character rig that I have been working on since switching from the dreaded biped system in 3ds max. If you're curious, I also make the character in the images below.
Features:

  • IK/FK switching for the arms
  • Upper and lower arm twisting
  • Independent hip control
  • IK legs with and inverse foot rig that allows the rotation of the foot at different pivots.
  • Simple FK spine with controls for the lower and upper body.
  • Filterable spline control objects for easy selection
  • Custom attribute sliders for the finger control

Space Ships

Various hard surface models done for Jumpgate Evolution®.

Townie

A low poly(2000 triangles) model without any fancy normal mapping.

Huscarl

4841 trianges. The chain mail in the high resolution model consists of thousands of individual chain link meshes. This was accomplished by laying out flat strips of chain mail around the body, using Skin Wrap(equivanent to a wrap deformer in Maya) to have the links driven by a low resolution proxy, and then performing a cloth simulation on the low resolution mesh.

Huscarl Viking Huscarl Viking Huscarl Viking

Pirate Captain

Polygon Count: 4315 trianges.

Pirate Captain Pirate Captain Pirate Captain

Heavy Knight

Polygon Count: 4668 trianges.


Skirmisher

Polygon Count: 4644 trianges.


Berserker

Polygon Count: 4315 trianges.

First Person Models


Environment Prop Models

These textures were an exercise in graphic design. The labels were created as vector art in Adobe Illustrator and then dirtied up in Photoshop.


Contact:jr@jrporter.com