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This script will create dummy objects for each vertex in the object. These dummy objects will animate to follow the vertices of the object as it deforms. This is primarily useful in getting soft-body physics objects, or objects animated with modifiers such and bend and stretch, into a game engine that only supports bone-based deformations. Each dummy object essentially acts as a bone that controls a single vertex. Before writing this script, one would have to manually create
a dummy for each vertex, snap it into position, and then apply and adjust the parameters of a contraint to keep it in position. This sctipt vastly simplifies the process.
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